Post by 3liminator on Nov 23, 2006 1:00:26 GMT -5
From
aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,28522,,all
When purchasing these techs you have to ask yourself two general questions. How much longer do I anticipate this game lasting? At what point do I expect it to be most critical that I have maximum resources invested in military? Based on this you can choose which techs to takea nd which not to.
I think the most important thing I took away from the numbers I crunched below is that it just might be more worthwhile to pick up gangsaw before you pick up hunting dogs
The following is an analysis of the payoff time of some gathering upgrades (settlers):
Hunting Dogs = 1.1*gather rate
Cost: 50 wood, 50 gold = 183.3 workticks
Repayment: 1833 workticks = 1539.72 food
That is once you've collected 1539.72 food off huntables the upgrade is now giving you a profit.
Steel Traps = 1.2*gather rate
Cost: 125 wood, 125 gold
Repayment: 1.25* that of hunting dogs. That is you must harvest 1924.65 food for this to have been a worthwhile investment.
Gangsaw = 1.1*gather rate
Cost: 100 food = 119 workticks
Repayment: 595 wood
It's interesting to note just how fast this one pays for itself.
Log Flume = 1.2*gather rate
Cost: 150 food, 250 gold = 595.24 workticks
Repayment: 1488.1 wood harvested
Placer Mines = 1.1*gather rate
Cost: 75 wood, 75 food = 239.29 workticks
Repayment: 1435.7 gold
Amalgamation = 1.2*gather rate
Cost: 200 food, 200 wood = 638.1 workticks
Repayment: 1914.3 gold
Circular Saw = 1.3*Gather Rate
Cost: 240 food, 480 gold = 1085.7 workticks
Repayment: 1809.5 wood gathered
This isn't as large a number as you would expect. Sure the cost of the third upgrade is high, but the 30% increased harvest rate pays back quickly.
Ore Refining = 1.3*plantation rate
Cost: 600 food, 600 wood = 1914.3 workticks
Repayment: 6381 workticks = 3190.5 plantation harvested gold
Also it's Very Important to recognize that these resource workrates and comparative values are based on a 0.84:0.6:0.5 food:coin:wood gather ratio. This is not necessarly the relative worth of these resources. An awful lot more has to be factored in to determine this, all of which may depend on today's game.
aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,28522,,all
When purchasing these techs you have to ask yourself two general questions. How much longer do I anticipate this game lasting? At what point do I expect it to be most critical that I have maximum resources invested in military? Based on this you can choose which techs to takea nd which not to.
I think the most important thing I took away from the numbers I crunched below is that it just might be more worthwhile to pick up gangsaw before you pick up hunting dogs
The following is an analysis of the payoff time of some gathering upgrades (settlers):
Hunting Dogs = 1.1*gather rate
Cost: 50 wood, 50 gold = 183.3 workticks
Repayment: 1833 workticks = 1539.72 food
That is once you've collected 1539.72 food off huntables the upgrade is now giving you a profit.
Steel Traps = 1.2*gather rate
Cost: 125 wood, 125 gold
Repayment: 1.25* that of hunting dogs. That is you must harvest 1924.65 food for this to have been a worthwhile investment.
Gangsaw = 1.1*gather rate
Cost: 100 food = 119 workticks
Repayment: 595 wood
It's interesting to note just how fast this one pays for itself.
Log Flume = 1.2*gather rate
Cost: 150 food, 250 gold = 595.24 workticks
Repayment: 1488.1 wood harvested
Placer Mines = 1.1*gather rate
Cost: 75 wood, 75 food = 239.29 workticks
Repayment: 1435.7 gold
Amalgamation = 1.2*gather rate
Cost: 200 food, 200 wood = 638.1 workticks
Repayment: 1914.3 gold
Circular Saw = 1.3*Gather Rate
Cost: 240 food, 480 gold = 1085.7 workticks
Repayment: 1809.5 wood gathered
This isn't as large a number as you would expect. Sure the cost of the third upgrade is high, but the 30% increased harvest rate pays back quickly.
Ore Refining = 1.3*plantation rate
Cost: 600 food, 600 wood = 1914.3 workticks
Repayment: 6381 workticks = 3190.5 plantation harvested gold
Also it's Very Important to recognize that these resource workrates and comparative values are based on a 0.84:0.6:0.5 food:coin:wood gather ratio. This is not necessarly the relative worth of these resources. An awful lot more has to be factored in to determine this, all of which may depend on today's game.